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A Languages Online Sentence Game begins with a sentence that has one or more words missing, and number of possible 'answer' words. The player must select the correct answer words to complete the sentence. This game focuses on sentence structure and word order, and depending on the answer options that appear in the game, it can be used to for practising agreements, adjectival endings, articles or many other grammatical points.
The diagram below shows the information you can enter into the Game Maker and how it appears in a finished game.

Here are some some examples of how the Sentence Game can be used:
| Sentence or phrase/clue | Correct gap word(s) | Possible 'trick' gap word(s) |
| I have a pet ___. (with a picture of a cat) | cat | dog, bird etc |
| Lei ha gli _____ _______. | occhi, piccoli | pancia, occhio, piccolo |
| ___ Milch | die | das, der |
| Le crayon est ____. (with a picture of a green pencil) | vert | verte, vertes, verts |
The Sentence Game Maker also offers two ways the player can complete the sentence. In both games the task is exactly the same, the player must select the correct word(s) for the gap(s). The only difference is the way the player selects the words.
Drag and drop the words
The player completes the phrase by dragging and dropping the correct article into place. |
'Shoot' the words in the correct order
The player must complete the phrase by 'shooting' the correct word. |
When making your game you can select from these two options, or you can nominate to let the player chose the type of game.
You can make games in any language. Any script (for example Arabic or Japanese) that can be typed on your computer can be used.
When your students make their own multimedia language games, they are practising important skills:
When complete, the game is saved on your computer in the location you specify. From here you can copy the game to a disc, memory stick or onto another computer or network to share with others.
Finished games are saved as a web page with a 'data' folder containing all the resources included in your game. When saving you can package your game folder in different ways to suit your needs. The options are:
| Option 1 | Option 2 | Option 3 |
|---|---|---|
|
As a web page
This is the default setting. If unsure, use this option. This saves your game and all resources in a new folder with the name and in the location you specify. When copying this game make sure you copy the whole game folder. To play game: Open the game folder and click on the web icon.
Pros
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As a program file
This version packages all the games resources into one easy to use file. To play game: double click on the icon. In this option the contents are locked and cannot be viewed or altered by people playing the game. (finished games can still be opened and edited in the game maker). Pros
|
As a zip file
This option packages all the games resources into a standard zipped folder. To play game:The files must be 'extracted' first. Operation is then the same as option one. Pros
* If including your game in a learning management system you will need to specify the file you want the student to see. In such cases you should enter the name you saved your game as, with the extension '.html' added to the end. For example, if including the above zip the file name for students to view would be 'My Game.html'. |
The Game Maker allows you to open and make changes to the content of a Sentence Game. When you load a game into the Sentence Maker, you can make the following changes:
NOTE: When you load a game back into the Game Maker, you cannot change the type of task. For example if your game uses a pictures, you cannot change it to a game that uses recordings. To do that you need to make a new game.
Translating a game into another language
Games in one language can easily be translated into another language using the Game Maker.
For example, to translate a French game with pictures into Italian, load the French game into the Game Maker, change the text to Italian and then save the changes as a new game.
You can play the game to check the text, pictures or recordings of a student's game.
A quicker way of checking the contents of a student's game is by loading it into the Sentence Game Maker. To do this, select the 'Change existing game' option and navigate to the game you want to check. Once opened, you can view the information that the student entered simply by clicking through each step of the Game Maker.
The Memory Game Maker requires the following:
Installation of software in school systems is often restricted. This may mean that only your IT technician is able to install software. Check with your IT support if you are unsure.
Game Makers must be installed on individual computers. They cannot be run over a network.
When making a game you can include the following files:
Finsihed games need and web browser and Flash Player 8 or better to run.
When completed the following files are packaged together:
Some schools' IT systems prevent students from saving these files. If you have problems it's worth Check with your IT support that students are permited to save these files in their folders on the server. If not, it may be possible to create a new folder without these restrictions where students can save their games.
The default save path for completed games is the users 'My Document' folder. Voice recordings are temporarily saved in the users 'temp' folder. To change these default paths see the Technical Notes page
Each step of the Game Maker has a detailed 'Help' page. Click on the '?' icon in the top right hand corner to view the page.
For futher assistance contact the Languages Online Team (languages.online@edumail.vic.gov.au)
Contact: Languages Online Team (languages.online@edumail.vic.gov.au)